Post by Bluedramon on Aug 23, 2014 10:55:10 GMT -5
Name: Draow
Nickname: None
Age: About in his 40's
Voice: His voice is deep, sometimes booming depending on his mood. It's similar to Bryagh's voice from The Flight Of Dragons.
Gender: Male
Alliance: Bad
Personality: Draow has a cruel and heartless streak, eager to deal harm to others. He has a hatred towards all zoners, deeming them all worthless. To an extent, this includes himself, although he does feel that zoners that surrender to their creators and do what they are told have some worth to them. He does not make a good leader as he is too impulsive, and thus requires a leader to follow. He is fiercely loyal to Mr. Cosmo, but also has loyalties to anyone associated with the black chalk, such as Jenny. He is quite sneaky and manipulative; for years he had pretended to be a mute so that he can lure his enemies into a false sense of security, before taking them by surprise.
Bio: Created by Mr. Cosmo when he was about eight years old, Draow is a fierce and cruel zoner. He was created as a loyal weapon and he followed Mr. Cosmo's commands, no matter how ludicrous or dangerous it was. He helped to conquer or destroy different parts of ChalkZone, and would terrify the zoners into submission, or attack them if necessary. After his creator had been stopped and removed from ChalkZone and he himself lost to Tsere, he went into hiding, refusing to be trapped like the black chalk artists' other creations. He made not a peep in all those years and he hoped that, one day, he would see Mr. Cosmo again.
When his master later returned, he was overjoyed and eager to do work for him once more. He longs for the day that his master is able to return to ChalkZone. He is able to go into the Real World, and he helps his master plan for his return. For now, despite having a way into ChalkZone, his master and him remain quiet and plan their next moves. They have no desire to lose again like they did years ago.
As a zoner, he has specially designed claws that have an intense reaction when moved across glass. The mere act of scraping his claws along a glass surface creates a loud, irritating sound that incapacitates anyone who hears it. He uses this to make his victims helpless as he approaches in for the attack or kill.
Nickname: None
Age: About in his 40's
Voice: His voice is deep, sometimes booming depending on his mood. It's similar to Bryagh's voice from The Flight Of Dragons.
Gender: Male
Alliance: Bad
Personality: Draow has a cruel and heartless streak, eager to deal harm to others. He has a hatred towards all zoners, deeming them all worthless. To an extent, this includes himself, although he does feel that zoners that surrender to their creators and do what they are told have some worth to them. He does not make a good leader as he is too impulsive, and thus requires a leader to follow. He is fiercely loyal to Mr. Cosmo, but also has loyalties to anyone associated with the black chalk, such as Jenny. He is quite sneaky and manipulative; for years he had pretended to be a mute so that he can lure his enemies into a false sense of security, before taking them by surprise.
Bio: Created by Mr. Cosmo when he was about eight years old, Draow is a fierce and cruel zoner. He was created as a loyal weapon and he followed Mr. Cosmo's commands, no matter how ludicrous or dangerous it was. He helped to conquer or destroy different parts of ChalkZone, and would terrify the zoners into submission, or attack them if necessary. After his creator had been stopped and removed from ChalkZone and he himself lost to Tsere, he went into hiding, refusing to be trapped like the black chalk artists' other creations. He made not a peep in all those years and he hoped that, one day, he would see Mr. Cosmo again.
When his master later returned, he was overjoyed and eager to do work for him once more. He longs for the day that his master is able to return to ChalkZone. He is able to go into the Real World, and he helps his master plan for his return. For now, despite having a way into ChalkZone, his master and him remain quiet and plan their next moves. They have no desire to lose again like they did years ago.
As a zoner, he has specially designed claws that have an intense reaction when moved across glass. The mere act of scraping his claws along a glass surface creates a loud, irritating sound that incapacitates anyone who hears it. He uses this to make his victims helpless as he approaches in for the attack or kill.